What are raids in Anime Expeditions?
Raids are higher-progression tower defense stages built around stronger waves, bosses, specialized rewards, and repeat farming. The official channel previewed raids before launch, and launch-day guides place the Raid building in the main lobby.
Current community documentation reports that raids unlock at account level 25. Check the live lobby requirement before planning a team because launch requirements can change.
Recommended raid team structure
| Role | Purpose |
|---|---|
| Opening damage | Stabilizes early waves before expensive units are affordable |
| Main carry | Supplies most sustained or burst damage |
| Area damage | Clears grouped enemies and protects the boss setup |
| Control | Slow, stagger, or rewind creates more attack time |
| Debuff or buffer | Multiplies the carry instead of adding another under-upgraded unit |
| Economy | Funds placements and upgrades when the raid allows it |
Evolution matters more than rarity alone. Current evolution data highlights control from Puppet (Telekinetic), slowing and stagger from Salmon Sorcerer (Grade 1), persistent damage from Flame Emperor (Reincarnate), and team scaling from True Saint (Holy).
Spirit City raid
Launch-day creator coverage shows Spirit City Acts 1–3 and identifies Kenpachi / 8th Sword as the featured progression target. Use the dedicated Spirit City raid guide for the current route.
Before entering a raid
- Reach the current account-level requirement.
- Evolve at least one dependable carry.
- Bring control or support that matches the carry's role.
- Test placement and attack coverage in easier content.
- Farm the earliest reliable act before forcing inconsistent later clears.
Exact drop rates, pity values, and balance can change. This guide avoids presenting a single creator run as a permanent official rate table.